It’s the circle of life! Druids make for satisfactory Cleric multiclasses. You shed some AC with the no-metal restriction, but make up for it with Wild Form. Having the ability to utilize a health overshield prior to combat is incredibly awesome.
A Grave Cleric of Kelemvor is focused purely
Warforged Resilience: You have a +two racial bonus tosaving throws from ongoing problems. Also, whenyou make a Dying preserving throw, you usually takes thebetter result of your die roll or ten.
Dwellers and hunters of the wilderness that work as trackers and scouts. The Firbolg’s racial ab
It may be complicated obtaining that sweet place of martial vs. imbue stats, but on the whole - most imbue builds can hit about 21 Imbue Dice bare minimum and at utmost (for effectiveness) 28 dice. Likely much over that just guts your weapon harm.
On top of that, the races that provide +two Intel
A Kobold who dreams of staying a DnD dragon rider and builds their unique dragon has many roleplaying hooks. There are actually a thousand techniques to explain the weird and unlikely contraptions they use to bring their desires to daily life.
Barbarians are one of the best entrance line fighters
Spellcasting and Wild Shape are two of a Druid’s strongest talents. The Druid’s ability to morph into an animal which gives them a great deal of utility both in and out of fight.
They may be massively resourceful, and therefore can Dwell off of character simply. A Firbolg who witnesse